﻿using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using GameStudio.Common;
using GameStudio.IDE.Common.Events;

namespace GameStudio.IDE.Controls
{
    [TemplatePart(Name = "statusBar", Type = typeof(StatusBar))]
    [TemplatePart(Name = "statusBarControl", Type = typeof(StatusBarControl))]
    [TemplatePart(Name = "statusBarItem", Type = typeof(StatusBarItem))]

    class StatusBarControl:Control
    {

    }
}
